Undock Sidebar
Home
Forum
Showcases
Articles / Tutorials
Code Snippets
Links
Blogs
Newsletter
Wed. Workshop
Search
FAQs
About
Member List
Dev Tools
Log in
Username
Password
Log In
Forgot your Password?
Register
Username
Email
Register
Recent Uploads
spinal
flip test 04
Pixel_Outlaw
Screenshot ... 623 141207
cyangames
Untitled-1
Pixel_Outlaw
506254127 ... 01890069 n
Pixel_Outlaw
y3k4u4hlhvq11
Pixel_Outlaw
uLosog9
cyangames
Untitled-1
cyangames
image-1
cyangames
PXL 202506 ... 5258976 MP
Kuron
RainbowTrout
Undock Sidebar
AI Video Testing
Jayenkai
(Wed 11:28)
Switch 2
Pixel_Outlaw
(Wed 10:59)
Brutalism Week
Jayenkai
(Wed 00:58)
Google Magenta Music
Jayenkai
(Tue 11:46)
Rebuilding the Browsercade
Jayenkai
(Tue 10:19)
Wwdc 2025
Jayenkai
(Tue 07:57)
Blogs - Growing a Programming Language From 'Max
Pixel_Outlaw
(Mon 21:16)
Noggin
Pixel_Outlaw
(Mon 21:14)
AGameAWeek 2025
Jayenkai
(Mon 16:31)
RPG Week
Pixel_Outlaw
(Sun 14:50)
Upside-Down Burger
Jayenkai
(Sat 07:57)
Snippet - [BMAX] - Generics, Function References, Boxing, Type Extension
Pixel_Outlaw
(Fri 16:43)
Who Hype - 2024
AndyH
(Fri 12:11)
Feeling Hot
Pixel_Outlaw
(Wed 22:56)
JSE Tweaks 2025
Jayenkai
(Wed 01:39)
Hello, pfaber11
Kuron
(Tue 20:24)
Blorgals and Fleebs
Jayenkai
(Tue 17:37)
Dia browser... Invite Only.
Kuron
(Tue 00:08)
Blogs - Father's Day, Today
Kuron
(Sun 23:48)
Rainbow Week
cyangames
(Sun 16:17)
Twisted Tower
Kuron
(Sun 01:21)
The ’’frankmobile’’ isn't nearly as classy
Kuron
(Sat 23:47)
Learning Java ... I guess
realtime
(Sat 17:58)
Mythfits Podcast
Kuron
(Sat 08:27)
Blogs - Make me do
Kuron
(Fri 14:10)
My Threads
|
More
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987
0|615|0
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder
->
Snippet Home
->
Misc
LostUser
Created : 19 May 2008
System : Windows
Language : Blitz
Debug Replacement
DebugLog() Replacement
; Debug Replacement Notes ; ----------------------- ; One of the things that annoys me about Blitz Basic 2D is ; that the in-built DebugLog() function outputs to a tabbed ; window, and its not very usable. ; ; So, I coded this solution based upon Rob Farley's "Debug Onscreen Text thingy" (url given below). ; ; It will display the debug entries in your viewing/output ; screen in the top-left hand side, output to the ; DebugLog(), and allow you to seperate phrases using "|" ; and allow you to write directly to a "log.txt" file. ; ; Note: Ideally this would append messages to any existing ; 'log.txt' file, at the moment it just overwrites any ; existing 'log.txt' file. ; ; See examples for more info.
--v
;#################################################################### ;# ;# Debug Replacement for Blitz Basic 2D ;# v0.1b ;# @updated: 19 May 2008 ;# @author: zardon ;# ;# Based upon: ;# "Debug Onscreen Text thingy" by Rob Farley ;# URL: https://blitzbasic.com/codearcs/codearcs.php?code=1337 ;# ;#################################################################### Const debugfile$ = "log.txt" ;-------------------------------------------------------------------- Type t_debug Field txt$ End Type ;-------------------------------------------------------------------- ;random variable assignment animal$ = "fox" ; just a normal debug entry debug("Animal:" + animal$ ) ; this uses the '|' seperator (must have no whitespace post seperator) debug( "Graphcis Width: " + GraphicsWidth() +"|Graphics Height:"+ GraphicsHeight() + "|Graphics Depth: " + GraphicsDepth() + "|GraphicsBuffer: " + GraphicsBuffer() ) ; output all debug debug( "", True ) ; write my debug log file debug( "", False, True ) ; cleanup debug debug_cleanup() ;-------------------------------------------------------------------- ; ; debug() function ; creates a new debug item, ; creates a visual output, ; creates a logfile ; @parameters; ; txt$ (string) = the text to add to the debug ; output$ (boolean) = whether to output to the screen ; mkfile (boolean) = whether to write a log file to the current directory ; @return; ; (boolean) Function debug(txt$="", output=False, mkfile=False) If (txt$<>"") Then ; Handle Seperators If Right(txt,1) <> "|" Then txt$ = txt$ + "|" ty=0 Repeat tx=Instr(txt$,"|") If tx>0 Then outputLeft$ = Left(txt$,tx-1) outputRight$ = Right(txt$,Len(txt$)-tx) ; create a new debug object debug_new( outputLeft$ ) txt$ = outputRight$ EndIf Until tx = 0 End If If (output = True) Then debug_echo() End If If (mkfile = True) Then debug_writelog() End If Return True End Function ;-------------------------------------------------------------------- ; ; debug new() function ; adds a new debug item ; @parameters; ; txt$ (string) = the text to add to the debug ; @return; ; (boolean) ; Function debug_new(txt$) p.t_debug = New t_debug p\txt$ = txt$ DebugLog( txt$ ) Return True End Function ;-------------------------------------------------------------------- ; ; debug output() function ; outputs the debug to the screen ; ; @parameters; ; none ; @return; ; (boolean) ; Function debug_echo() Local y=1 For p.t_debug = Each t_debug Text 1, y, p\txt$ y=y+FontHeight() Next Return True End Function ;-------------------------------------------------------------------- ; ; debug writelog() function ; dumps the contents of the debug type to a .txt file ; ; NOTE: This will OVERWRITE any entries in a 'log.txt' file!!! ; ; @parameters; ; none ; @return; ; (boolean) true ; ; Ideally a log file should search for an existing log file ; and append to it. ; Function debug_writelog() Local path$ = CurrentDir$() fileout = WriteFile(path$ + debugfile$) For p.t_debug = Each t_debug WriteLine(fileout, p\txt$) Next CloseFile(fileout) Return True End Function ;-------------------------------------------------------------------- ; ; debug cleanup() function ; deletes all debug object types ; ; @parameters; ; none ; @return; ; (boolean) true ; Function debug_cleanup() For p.t_debug = Each t_debug: Delete p: Next: Return True End Function
--v
Comments
Copyright
Jayenkai
- 2017+ | Thanks to
Shroom_Monk
for CSS/Dev Tips | Uses a Jay-Tweaked version of
CBParser
.
Page Took : 0.067