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Socoder -> Site & Server -> SyntaxBomb Closure

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Fri, 06 Jun 2025, 01:12
Jayenkai
Quit focusing on that, it's already destroyed one site.
Focus on rebuilding.

-=-=-
''Load, Next List!''
Fri, 06 Jun 2025, 03:37
ando
Hey guys, if you find a suitable forum / new home for the community, let us know! Thanks, and I'll keep looking too.
Fri, 06 Jun 2025, 03:54
angros47
As Kuron pointed out, maybe a competition would have worked even with no prize at all, besides the glory. In the past,, I remember that most competitions had no prizes (although nowadays, with all the employers offering jobs paid with "exposure", creators are more diffident.

Point is: a money prize was promised, and not kept. Then, new promised were made, despite no one needed a new contest. So, either money was available (so, the previous winner was deceived) or there was no money (then, participants to the new contest were deceived); in both case, someone was being deceived. Can we trust the forum and any initiative on it, after that?
Fri, 06 Jun 2025, 04:02
angros47
About finding another place, would

https://www.blitzbasic.org/

be suitable?
Fri, 06 Jun 2025, 04:17
ando
At the Blitz one, I might be able to post my App Game Kit Studio stuff in the General discussion section? LOL

There is also a free forum that is not being used at https://gamedevresort.freeforums.net
We could always regroup there too and try to sort things out?
Fri, 06 Jun 2025, 05:37
Jayenkai
There's also TIGSource. That used to be handy, back in the day, though it's more about final results than it is development.

You're all welcome to stay here, of course, but you will have to put up with being an arsehole at times.

-=-=-
''Load, Next List!''
Fri, 06 Jun 2025, 06:22
ando
Edit, nevermind...
Fri, 06 Jun 2025, 09:15
Pixel_Outlaw
This forum seems cozy enough.
I also find its look and layout really refreshing in a drab world.

TigSource has become too political for me, I'll just leave it at that.

I see there's acceptance of games and projects in multiple languages here which is important to me. Truth be told, I was only using BlitzMax recently because I wanted to go back 18 years to what I used to use out of nostalgia. To that end I'm currently writing a game in it and a very traditional feeling Lisp dialect since that's usually done in C not BlitzMax.

Here's the deal for me.
I'm really tired of programming being an antisocial mostly career driven thing.
I think it's sad that people just silently push high quality projects to GitHub.
I think it's sad that hobbiest and hacker (MIT sense of the word) cultures have been usurped by startup culture to such a great extent.
Currently when you're programming one of three things happen.
The code goes silently into GitHub with no discussion.
The code goes into a corporate database of glue code for huge frameworks.
The code is a quick one off for a game jam that gets six or so low quality posts.

That's not building community like a forum does.
I think it's very important that community is built around personal projects in order to keep people going - especially people who build projects like games that involve other people trying and using them.


So anyway, yeah I'll probably stick around this forum.
I'm simply looking for a community with a healthy outlook that discusses personal projects written in any language. I've written three games in 3 Lisp dialects for example and a few in Python as well as a long history of BlitzMax, C++, and in my early days Game Maker.
Fri, 06 Jun 2025, 11:24
Kuron
I've written three games in 3 Lisp dialects for example


I am far more interested in developing for retro consoles these days, but do need a thing or two for the masses and something cross-platform.and recently have been reading up on Racket (A Lisp derivative). It quickly reminded me of how long it has been since I used Lisp and how "wordy" Lisp can "appear" when compared to other languages. Hat is off to anybody using Lisp routinely for games.
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