-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|407|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Future of Blitz

7th June 2025
Moving from Amiga to PC, I always considered DarkBasic to be an Amos style language compared to Blitz being .. well, Blitz!! The main difference (to me) being that Blitz would load items (images, sounds, etc) into memory then pass you the handle, whilst D*snip*


Jayenkai

Future of Blitz

7th June 2025
JSE!
[jse]// Flippy Disks
// by Jayenkai
// Created 2025/6/7
Symbol 0,''2__e,fe@y_y?0e,00e,fe@y/ e.y,e?0e,fe@y/e.y,e_fe@y/e.y,e_f e@y/e.y,e_fe@y/e.y,e_fe@y/e.y,e_ fe@y/e.y,e_fe@y/e.y,e_fe@y_y?e_f _y_y?e_e_e_e_e_e_e_e_e_e_e_e_e_e _e_e_e_e_e@;_;_;!e@*snip*


Jayenkai

Pulp 2025! ''More''

7th June 2025
(Image.jpeg)
This is probably the first physical CD I've bought since Relaxed Muscle..
Didn't come in a case, though. Came in a cardboard foldy box thing.
Bah, humbug.


Jayenkai

Introductory Thread

7th June 2025
I'm Jayenkai. I make content.
My online archive of games (Linkage) is up to 936 games, nearly 3800 daily pixelart, and so so so much blogging, which oughta be enough to tell you about the amount of garbage that I fart out on a regular basis.
Back i*snip*


Jayenkai

Introductory Thread

7th June 2025
If we're getting an influx of new users from Syntax Bomb, then we should probably have an introductory thread, so we all know each other.
Let us know who the heck you are!


Jayenkai

Wireless Power

6th June 2025
Wireless power! Linkage


Jayenkai

Switch 2

6th June 2025
I'm on the fence about this..
I'd like to say that I'm a bit of a hoarder, and that's all my Amstrad CPC, Amiga, Gameboy, Megadrive, Dreamcast, etc games are all here and accounted for.
... .. and they are.
But I honestly couldn't *snip*


Jayenkai

Switch 2

6th June 2025
Yeah, it's standard USB-C


Jayenkai

JSE Tweaks 2025

6th June 2025
[jse]Symbol 0,''1__LLg.L.g.L,g!LLg!Lg,EE g!EEg?E.g.E.g.E.g.E.g?EEg!EEg,Lg !LLg!L,g.L.g.L.g.L.g.L,g!LLg!Lg, EEg!EEg?E.g.E.g.E.g.E.g?EEg!EEg, Lg!LLg!L,g.L.g.LL'';
Symbol 1,''2__0@;.0_0_0_0;vv;0_0_0_ 0;vv;0_0_0_0;.0_0_0_00H0_0_0_0.H 0_0_0_0.H0_0_*snip*


Jayenkai

JSE Tweaks 2025

6th June 2025
v.3gjf
OK, time to get those new tilemap features uploaded!
Sprawling Example
[jse]// Islands in the Sea
// by Jayenkai
// Created 2025/6/1
Symbol 0,''2__S_S_S_S_S_S_S_S_S_S_S @RS_S!RS_S_S_S_S_S_S_S_S_S_S_S_S _S_S_S_S_S_S_S_S_S_S_S_S_S/RS_S_ S_S_*snip*


Jayenkai

Switch 2

6th June 2025
1 hour of No Man's Sky = 82% charge remaining.


Jayenkai

quick prototype javascript platformer in 100 lines

6th June 2025
Cool!
The fact you've counted the level data amongst the 100 lines makes it all the more difficult, so well done on that!!


Jayenkai

Switch 2

6th June 2025
I haven't yet had a long enough play session, I'm afraid. Dribs and drabs between code sessions and helping with a fountain...
[spoiler] (Image.jpeg) [/spoiler]


Jayenkai

SyntaxBomb Closure

6th June 2025
There's also (Linkage). That used to be handy, back in the day, though it's more about final results than it is development.
You're all welcome to stay here, of course, but you will have to put up with being an arsehole at times. ;)


Jayenkai

SyntaxBomb Closure

6th June 2025
Quit focusing on that, it's already destroyed one site.
Focus on rebuilding.


Jayenkai

JSE Tweaks 2025

5th June 2025
(Image.png)
I'm nearly done doing the new Tilemap stuff, but there's a couple of little nips+tucks I'd like to do to it before the proper release.
Today I added a FindTileSteps command, which gives every tile a number, based on how many s*snip*


Jayenkai

Switch 2

5th June 2025
A gallery
Tears of the Kingdom
[spoiler]
(Image.jpg)
Link has nothing in his hand.[/spoiler]
Mario Kart World
[spoiler]
(Image.jpg)
Mario can't drive in goop[/spoiler]
No Man's Sky
[spoiler]
(Image.jpg)
(Image.jpg)
Mmmm*snip*


Jayenkai

Switch 2

5th June 2025
First screenshots from Switch2.
[spoiler]
(Image.jpeg)
(Image.jpeg)
(Image.jpeg)
(Image.jpeg)
SmileBASIC works!
[/spoiler]


Jayenkai

Switch 2

5th June 2025
(Image.jpeg)
Plugged in, logged in, and it's downloading...
Mario Kart World is a download code, btw.


Jayenkai

Asking for Ascii

4th June 2025
Probably because people found the Asc(''i'') function did the job just fine.
Like how you *could* use a calculator to figure out 32*67, or you could just write (32*67) in your code and be done with it.


Jayenkai

Asking for Ascii

4th June 2025
Personally I prefer things like that to NOT be part of the Blitz app.
I always hated having to flick through the tabs of the GUI, even with Ctrl+Tab, because I've usually got at least 3 or 4 tabs of code open.. A quick Alt+Tab between my code and the*snip*


Jayenkai

Switch 2

4th June 2025
Well.. Guess that's every other game out the window, then...


Jayenkai

AI Video Testing

4th June 2025
(Linkage)
[vid]https://SoCoder.net/uploads /1/2025/23/1a34c0d0-64e4-4d5e-80 1f-fa15009a149a_mp4.mp4[/vid]
Tried it three times, and he was slow-motion in all of 'em.
*shrugs*


Jayenkai

City Week

4th June 2025
I actually neatened up a couple of bits of the forum yesterday.
DNA asked where the ''Code Directory'' had gone, with Dan pointing to it in the sidebar where it'd always been.
I clicked on it, so I did..
And..
Oh my god, what the hell is th*snip*


Jayenkai

City Week

3rd June 2025
Cityscape
(Image.png)
A simple parallax scrolling cityscape.
How to.
1. Use Google Image Creation to make a tileset, then rip out the half-decent looking tiles that might work well.
(and or draw them yourself, because, really, they're not hard*snip*

Newer Posts More - Older Posts