-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|389|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




spinal

line thing

12th May 2008
So I dont loose it again.
[code]Graphics 1280,768,0,1
;SetBuffer BackBuffer()
r=255
ox1=200*-Sin(i+(Cos(angle)*400)) +400
oy1=20*-Sin(i+(Sin(angle)*400))+ 580
ox2=200*Sin(i+(Cos(angle)*200))+ 400
oy2=20*Cos(i+(Sin(angle)*200))+5 80
For t=0 To 45
*snip*


spinal

Read ID3v1

6th November 2007 Blitz
See Title


spinal

String

5th October 2007 Blitz
Here is a good old piece of string, I follows the mouse pointer.
The theory behind it, is you calculate the angle between each node (starting at the mouse pointer) and drawing a line at that angle at a set length and continue on until the end of the tail.*snip*

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